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-rw-r--r--scripts/base_animation_handler.gd24
1 files changed, 0 insertions, 24 deletions
diff --git a/scripts/base_animation_handler.gd b/scripts/base_animation_handler.gd
deleted file mode 100644
index c9e7630..0000000
--- a/scripts/base_animation_handler.gd
+++ /dev/null
@@ -1,24 +0,0 @@
-extends Sprite2D
-
-@onready var tile_map = preload("res://assets/tilemap.png")
-
-var idle : Rect2
-var attack : Rect2
-var is_idle : bool = true
-
-func _ready():
- update_texture()
-
-func update_texture():
- var atlas_texture = AtlasTexture.new()
- atlas_texture.atlas = tile_map
- atlas_texture.region = idle if is_idle else attack
- texture = atlas_texture
-
-func attack_state():
- is_idle = false
- update_texture()
-
-func idle_state():
- is_idle = true
- update_texture()