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-rw-r--r--scripts/cursor.gd61
1 files changed, 61 insertions, 0 deletions
diff --git a/scripts/cursor.gd b/scripts/cursor.gd
new file mode 100644
index 0000000..025679b
--- /dev/null
+++ b/scripts/cursor.gd
@@ -0,0 +1,61 @@
+extends Node2D
+
+@onready var grid_manager = get_node("../GridManager")
+@onready var tilemap = get_node("../L1")
+
+var tile_size : float
+var max_x : float
+var max_y : float
+
+var dirs = {"move_right": Vector2.RIGHT,
+ "move_left": Vector2.LEFT,
+ "move_up": Vector2.UP,
+ "move_down": Vector2.DOWN}
+var towers : Dictionary = {
+ "place_warlock": {
+ "scene": preload("res://scenes/warlock.tscn"),
+ "cost": 10
+ },
+ "place_wyvern": {
+ "scene": preload("res://scenes/wyvern.tscn"),
+ "cost": 15
+ }
+}
+
+func _ready():
+ tile_size = grid_manager.tile_size
+ max_x = 20 * tile_size
+ max_y = 15 * tile_size
+ position = position.snapped(Vector2.ONE * tile_size)
+ position += Vector2(max_x / 2, max_y / 2) + Vector2(1, 0) * tile_size / 2
+
+func _unhandled_input(event):
+ for dir in dirs.keys():
+ if event.is_action_pressed(dir):
+ handle_move(dirs[dir])
+ return
+ for tower in towers.keys():
+ if event.is_action_pressed(tower):
+ handle_tower(towers[tower])
+ return
+
+func handle_tower(tower):
+ var tower_cost = tower["cost"]
+ if is_valid_placement_tile() && GameData.get_life() >= tower_cost:
+ var tmp = tower["scene"].instantiate()
+ var path = get_tree().get_root().get_node("Main/Defenders")
+ path.add_child(tmp)
+ tmp.global_position = position
+ grid_manager.occupy_tile(position)
+ GameData.subtract_life(tower_cost)
+
+func handle_move(dir):
+ position += dir * tile_size
+ position.x = max(position.x, tile_size / 2)
+ position.y = max(position.y, tile_size + tile_size / 2)
+ position.x = min(position.x, max_x - (tile_size / 2))
+ position.y = min(position.y, max_y - (tile_size / 2))
+
+func is_valid_placement_tile():
+ var tile_coords = tilemap.get_cell_atlas_coords(tilemap.local_to_map(global_position))
+ return (tile_coords == (Vector2i(-1, -1))) && (!grid_manager.is_tile_occupied(position))