summaryrefslogtreecommitdiff
path: root/scripts/map_generator.gd
diff options
context:
space:
mode:
Diffstat (limited to 'scripts/map_generator.gd')
-rw-r--r--scripts/map_generator.gd65
1 files changed, 7 insertions, 58 deletions
diff --git a/scripts/map_generator.gd b/scripts/map_generator.gd
index 4ef2aa5..0b92ab1 100644
--- a/scripts/map_generator.gd
+++ b/scripts/map_generator.gd
@@ -1,70 +1,19 @@
extends Node2D
-@onready var tile_map : TileMapLayer = $TileMapLayer
@onready var map_config : MapGeneratorResource = preload("res://resources/map_generator_resource.tres")
var _path : Array[Vector2i]
-
-enum TileTransform {
- ROTATE_0 = 0,
- ROTATE_90 = TileSetAtlasSource.TRANSFORM_TRANSPOSE | TileSetAtlasSource.TRANSFORM_FLIP_H,
- ROTATE_180 = TileSetAtlasSource.TRANSFORM_FLIP_H | TileSetAtlasSource.TRANSFORM_FLIP_V,
- ROTATE_270 = TileSetAtlasSource.TRANSFORM_TRANSPOSE | TileSetAtlasSource.TRANSFORM_FLIP_V,
-}
+var _pg : PathGenerator
func _ready() -> void:
- _generate_path()
- _draw_path()
+ _make_path()
-func _generate_path():
- var pg : PathGenerator = PathGenerator.new()
+func _make_path():
+ _pg = PathGenerator.new($TileMapLayer)
_path = []
- while _path.size() < 35:
- _path = pg.generate_path()
- _draw_path()
-
-func _draw_path():
- for i in _path:
- var score : int = _get_tile_score(_path, i)
-
- var atlas_coords : Vector2i = map_config.path_empty_atlas_coords
- var rot : TileTransform = TileTransform.ROTATE_0
-
- match score:
- 2, 8, 10:
- atlas_coords = map_config.path_straight_atlas_coords
- rot = TileTransform.ROTATE_90
- 1, 4, 5:
- atlas_coords = map_config.path_straight_atlas_coords
- 3:
- atlas_coords = map_config.path_corner_atlas_coords
- rot = TileTransform.ROTATE_270
- 6:
- atlas_coords = map_config.path_corner_atlas_coords
- 12:
- atlas_coords = map_config.path_corner_atlas_coords
- rot = TileTransform.ROTATE_90
- 9:
- atlas_coords = map_config.path_corner_atlas_coords
- rot = TileTransform.ROTATE_180
-
- _display_tile(atlas_coords, rot, i)
-
-func _display_tile(coords : Vector2i, rot : TileTransform, pos : Vector2i):
- tile_map.set_cell(pos, 0, coords, rot)
-
-func _get_tile_score(path : Array[Vector2i], tile : Vector2i) -> int:
- var score : int = 0
- var x : int = tile.x
- var y : int = tile.y
-
- score += 1 if path.has(Vector2i(x, y - 1)) else 0
- score += 2 if path.has(Vector2i(x + 1, y)) else 0
- score += 4 if path.has(Vector2i(x, y + 1)) else 0
- score += 8 if path.has(Vector2i(x - 1, y)) else 0
-
- return score
+ while _path.size() < map_config.min_path_size:
+ _path = _pg.generate_path()
+ _pg.draw_path()
func get_enemy_path() -> Array[Vector2i]:
return _path
-