diff options
Diffstat (limited to 'scripts/map_generator.gd')
-rw-r--r-- | scripts/map_generator.gd | 65 |
1 files changed, 7 insertions, 58 deletions
diff --git a/scripts/map_generator.gd b/scripts/map_generator.gd index 4ef2aa5..0b92ab1 100644 --- a/scripts/map_generator.gd +++ b/scripts/map_generator.gd @@ -1,70 +1,19 @@ extends Node2D -@onready var tile_map : TileMapLayer = $TileMapLayer @onready var map_config : MapGeneratorResource = preload("res://resources/map_generator_resource.tres") var _path : Array[Vector2i] - -enum TileTransform { - ROTATE_0 = 0, - ROTATE_90 = TileSetAtlasSource.TRANSFORM_TRANSPOSE | TileSetAtlasSource.TRANSFORM_FLIP_H, - ROTATE_180 = TileSetAtlasSource.TRANSFORM_FLIP_H | TileSetAtlasSource.TRANSFORM_FLIP_V, - ROTATE_270 = TileSetAtlasSource.TRANSFORM_TRANSPOSE | TileSetAtlasSource.TRANSFORM_FLIP_V, -} +var _pg : PathGenerator func _ready() -> void: - _generate_path() - _draw_path() + _make_path() -func _generate_path(): - var pg : PathGenerator = PathGenerator.new() +func _make_path(): + _pg = PathGenerator.new($TileMapLayer) _path = [] - while _path.size() < 35: - _path = pg.generate_path() - _draw_path() - -func _draw_path(): - for i in _path: - var score : int = _get_tile_score(_path, i) - - var atlas_coords : Vector2i = map_config.path_empty_atlas_coords - var rot : TileTransform = TileTransform.ROTATE_0 - - match score: - 2, 8, 10: - atlas_coords = map_config.path_straight_atlas_coords - rot = TileTransform.ROTATE_90 - 1, 4, 5: - atlas_coords = map_config.path_straight_atlas_coords - 3: - atlas_coords = map_config.path_corner_atlas_coords - rot = TileTransform.ROTATE_270 - 6: - atlas_coords = map_config.path_corner_atlas_coords - 12: - atlas_coords = map_config.path_corner_atlas_coords - rot = TileTransform.ROTATE_90 - 9: - atlas_coords = map_config.path_corner_atlas_coords - rot = TileTransform.ROTATE_180 - - _display_tile(atlas_coords, rot, i) - -func _display_tile(coords : Vector2i, rot : TileTransform, pos : Vector2i): - tile_map.set_cell(pos, 0, coords, rot) - -func _get_tile_score(path : Array[Vector2i], tile : Vector2i) -> int: - var score : int = 0 - var x : int = tile.x - var y : int = tile.y - - score += 1 if path.has(Vector2i(x, y - 1)) else 0 - score += 2 if path.has(Vector2i(x + 1, y)) else 0 - score += 4 if path.has(Vector2i(x, y + 1)) else 0 - score += 8 if path.has(Vector2i(x - 1, y)) else 0 - - return score + while _path.size() < map_config.min_path_size: + _path = _pg.generate_path() + _pg.draw_path() func get_enemy_path() -> Array[Vector2i]: return _path - |