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-rw-r--r--scripts/soldier.gd27
1 files changed, 0 insertions, 27 deletions
diff --git a/scripts/soldier.gd b/scripts/soldier.gd
deleted file mode 100644
index d373237..0000000
--- a/scripts/soldier.gd
+++ /dev/null
@@ -1,27 +0,0 @@
-extends CharacterBody2D
-
-@export var worth : int = 5
-@export var damage : int = 1
-@export var speed : float = 50.0
-@export var max_health : float = 30.0
-var _health : float = max_health
-
-func _process(delta):
- get_parent().set_progress(get_parent().get_progress() + speed * delta)
- if get_parent().get_progress_ratio() == 1:
- GameData.subtract_morale(damage)
- queue_free()
-
-func deal_damage(tower_damage):
- _health -= tower_damage
- if _health <= 0:
- GameData.add_life(worth)
- queue_free()
- else:
- _update_color()
-
-func _update_color():
- var ratio : float = _health / max_health
- var target_color = Color(1, ratio, ratio)
-
- $Sprite2D.modulate = target_color