diff options
Diffstat (limited to 'scripts/wyvern.gd')
-rw-r--r-- | scripts/wyvern.gd | 21 |
1 files changed, 6 insertions, 15 deletions
diff --git a/scripts/wyvern.gd b/scripts/wyvern.gd index d0bf91e..1e1e2ff 100644 --- a/scripts/wyvern.gd +++ b/scripts/wyvern.gd @@ -1,23 +1,14 @@ extends "res://scripts/base_defender.gd" -var game_stats_config = preload("res://resources/game_stats_config.tres") var projectile: PackedScene = preload("res://scenes/wyvern_projectile.tscn") var damage_tick_rate: float var range_collision : CollisionShape2D var firing : bool = false func _ready(): - damage = game_stats_config.defenders["wyvern"]["damage"] - fire_rate = game_stats_config.defenders["wyvern"]["fire_rate"] - damage_tick_rate = game_stats_config.defenders["wyvern"]["damage_tick_rate"] - defender_range = game_stats_config.defenders["wyvern"]["range"] - idle_atlas_coords = game_stats_config.defenders["wyvern"]["sprite_idle"] - attack_atlas_coords = game_stats_config.defenders["wyvern"]["sprite_attacking"] - - range_collision = $Tower/CollisionShape2D - range_collision.shape.radius = defender_range - - super() + set_tower_stats("wyvern") + reset_tower_range() + reset_tower_sprite() func _process(_delta): select_target() @@ -33,14 +24,14 @@ func _on_tower_body_entered(_body: Node2D) -> void: var old_target : CharacterBody2D = target select_target() if old_target == null && old_target != target: - $FireTimer.start(fire_rate) + $FireTimer.start(tower_data["fire_rate"]) func _on_fire_timer_timeout(): if (target != null): var tmp_projectile = projectile.instantiate() tmp_projectile.target = target - tmp_projectile.projectile_damage = damage - tmp_projectile.damage_tick_rate = 0.25 + tmp_projectile.projectile_damage = tower_data["damage"] + tmp_projectile.damage_tick_rate = tower_data["damage_tick_rate"] add_child(tmp_projectile) tmp_projectile.global_position = $Aim.global_position firing = true |