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-rw-r--r--scripts/player.gd55
-rw-r--r--scripts/player.gd.uid1
-rw-r--r--scripts/tower_manager.gd30
-rw-r--r--scripts/tower_manager.gd.uid1
4 files changed, 87 insertions, 0 deletions
diff --git a/scripts/player.gd b/scripts/player.gd
new file mode 100644
index 0000000..c890542
--- /dev/null
+++ b/scripts/player.gd
@@ -0,0 +1,55 @@
+extends Node2D
+
+var game_stats_config = preload("res://resources/game_stats_config.tres")
+@onready var map_config = preload("res://resources/map_generator_resource.tres")
+@onready var _tm = get_node("../Defenders")
+
+var _max_x : int
+var _max_y : int
+
+var dirs = {"move_right": Vector2.RIGHT,
+ "move_left": Vector2.LEFT,
+ "move_up": Vector2.UP,
+ "move_down": Vector2.DOWN}
+
+var towers : Dictionary[String, Dictionary] = {
+ "place_warlock": {
+ "scene": preload("res://scenes/warlock.tscn"),
+ "cost": game_stats_config.defenders["warlock"]["cost"],
+ },
+ "place_wyvern": {
+ "scene": preload("res://scenes/wyvern.tscn"),
+ "cost": game_stats_config.defenders["wyvern"]["cost"],
+ },
+ #"place_werewolf": {
+ #"scene": preload("res://scenes/werewolf.tscn"),
+ #"cost": game_stats_config.defenders["werewolf"]["cost"],
+ #},
+ #"place_wellspring": {
+ #"scene": preload("res://scenes/wellspring.tscn"),
+ #"cost": game_stats_config.defenders["werewolf"]["cost"],
+ #},
+}
+
+func _ready():
+ _max_x = map_config.grid_width * map_config.tile_size
+ _max_y = map_config.grid_height * map_config.tile_size
+ position = position.snapped(Vector2.ONE * map_config.tile_size)
+ position += Vector2.ONE * map_config.tile_size / 2
+
+func _unhandled_input(event):
+ for dir in dirs.keys():
+ if event.is_action_pressed(dir):
+ handle_move(dirs[dir])
+ return
+ for tower in towers.keys():
+ if event.is_action_pressed(tower):
+ _tm.place_tower(towers[tower], position)
+ return
+
+func handle_move(dir):
+ position += dir * map_config.tile_size
+ position.x = max(position.x, map_config.tile_size / 2)
+ position.y = max(position.y, map_config.tile_size / 2)
+ position.x = min(position.x, _max_x - (map_config.tile_size / 2))
+ position.y = min(position.y, _max_y - (map_config.tile_size / 2))
diff --git a/scripts/player.gd.uid b/scripts/player.gd.uid
new file mode 100644
index 0000000..015cefa
--- /dev/null
+++ b/scripts/player.gd.uid
@@ -0,0 +1 @@
+uid://bwiimenoyb5og
diff --git a/scripts/tower_manager.gd b/scripts/tower_manager.gd
new file mode 100644
index 0000000..250b66b
--- /dev/null
+++ b/scripts/tower_manager.gd
@@ -0,0 +1,30 @@
+extends Node
+
+@onready var _tiles : TileMapLayer = get_node("../Map/TileMapLayer")
+var _towers : Dictionary
+
+func _ready():
+ _towers = {}
+
+func place_tower(tower : Dictionary, tile_position : Vector2i):
+ var tower_cost = tower["cost"]
+ if is_valid_placement_tile(tile_position) && GameData.get_life() >= tower_cost:
+ var tmp = tower["scene"].instantiate()
+ var path = get_tree().get_root().get_node("Main/Defenders")
+ path.add_child(tmp)
+ tmp.global_position = tile_position
+ occupy_tile(tile_position)
+ GameData.subtract_life(tower_cost)
+
+func is_valid_placement_tile(tile_position : Vector2i):
+ var tile_coords = _tiles.get_cell_atlas_coords(tile_position)
+ return (tile_coords == (Vector2i(-1, -1))) && (!is_tile_occupied(tile_position))
+
+func is_tile_occupied(tile_position : Vector2i):
+ return _towers.has(tile_position)
+
+func occupy_tile(tile_position):
+ _towers[tile_position] = true
+
+func free_tile(tile_position):
+ _towers.erase(tile_position)
diff --git a/scripts/tower_manager.gd.uid b/scripts/tower_manager.gd.uid
new file mode 100644
index 0000000..7daf23f
--- /dev/null
+++ b/scripts/tower_manager.gd.uid
@@ -0,0 +1 @@
+uid://bxnjjp3at6ht3