Age | Commit message (Expand) | Author |
2025-05-28 | Remove fire on enemy when enter tower vision, (fire rate consistent) | bd |
2025-05-25 | Lots of Wyvern balance/effect changes, skittles upgrade | bd |
2025-05-25 | Add more chaos to warlock bolts, fix crash with oob upgrades | bd |
2025-05-25 | Fix bug where different warlocks would share the same circular range | bd |
2025-05-25 | Add noise when losing morale, game over background | bd |
2025-05-25 | Add game over screen, back to title, tower affordability indicators | bd |
2025-05-24 | Add more assets credits to README | bd |
2025-05-24 | Add a title screen and music | bd |
2025-05-24 | Add basic README | bd |
2025-05-24 | Add UI panel which displays actions/upgrades | bd |
2025-05-24 | Add logic to perform basic stat upgrades | bd |
2025-05-24 | Separate cursor and tower placement logic | bd |
2025-05-24 | Use panel sprite from game_stats_config | bd |
2025-05-23 | Using previous, allow worth to be calculated per-enemy when spawning | bd |
2025-05-23 | Refactor crawlers to define sprites in game_stats_config | bd |
2025-05-23 | Refactor tower sprites + animation scripts | bd |
2025-05-23 | Basic UI for tower display | bd |
2025-05-23 | Add gnome enemy, re-sprite wyvern | bd |
2025-05-23 | Very basic wave spawning, new soldier crawler | bd |
2025-05-23 | Move enemy logic to base_crawler, add crawler flip animation | bd |
2025-05-23 | Move basic tower/enemy stats to separate resource | bd |
2025-05-23 | Partial lake generation | bd |
2025-05-22 | Use a noise texture to randomly generate obstacles onto map | bd |
2025-05-22 | Move path draw function to path_generator | bd |
2025-05-22 | Make resource file for common map variables | bd |
2025-05-22 | Make WaveSpawner, Cursor, use generated paths | bd |
2025-05-22 | Use TileMapLayer in MapGenerator to display path | bd |
2025-05-22 | Experiment with path generation | bd |
2025-05-22 | Reorganized files into scenes and scripts | bd |
2025-05-21 | Add basic UI, morale / life logic | bd |
2025-05-21 | Make enemy color turn to red with missing health | bd |
2025-05-21 | Add wyvern logic and projectiles | bd |
2025-05-21 | Refactor tower firing and enemy detection | bd |
2025-05-20 | Add wyvern tower, (no projectiles) | bd |
2025-05-20 | Move targetting functions to base defender class | bd |
2025-05-20 | Make animations more general | bd |
2025-05-20 | Messy animation implementation for warlock | bd |
2025-05-20 | Enforce placing towers only on empty tiles | bd |
2025-05-20 | Add cursor scene, ability to place Warlock tower anywhere | bd |
2025-05-20 | Fix a few bugs, add Warlock tower, enemy health, fire-rate... | bd |
2025-05-19 | Added soldier crawler, pathing, basic spawning | bd |
2025-05-19 | initial commit | bd |