Age | Commit message (Collapse) | Author | |
---|---|---|---|
2025-05-22 | Reorganized files into scenes and scripts | bd | |
2025-05-21 | Add basic UI, morale / life logic | bd | |
2025-05-21 | Make enemy color turn to red with missing health | bd | |
2025-05-21 | Add wyvern logic and projectiles | bd | |
2025-05-21 | Refactor tower firing and enemy detection | bd | |
2025-05-20 | Add wyvern tower, (no projectiles) | bd | |
2025-05-20 | Move targetting functions to base defender class | bd | |
2025-05-20 | Make animations more general | bd | |
2025-05-20 | Messy animation implementation for warlock | bd | |
2025-05-20 | Enforce placing towers only on empty tiles | bd | |
2025-05-20 | Add cursor scene, ability to place Warlock tower anywhere | bd | |
2025-05-20 | Fix a few bugs, add Warlock tower, enemy health, fire-rate... | bd | |
2025-05-19 | Added soldier crawler, pathing, basic spawning | bd | |
2025-05-19 | initial commit | bd | |