From 834685c53554f831118a84207708cfd428d09fd9 Mon Sep 17 00:00:00 2001 From: bd Date: Thu, 22 May 2025 23:05:36 -0400 Subject: Use a noise texture to randomly generate obstacles onto map --- resources/obstacle_noise.tres | 8 ++++++++ 1 file changed, 8 insertions(+) create mode 100644 resources/obstacle_noise.tres (limited to 'resources/obstacle_noise.tres') diff --git a/resources/obstacle_noise.tres b/resources/obstacle_noise.tres new file mode 100644 index 0000000..841e628 --- /dev/null +++ b/resources/obstacle_noise.tres @@ -0,0 +1,8 @@ +[gd_resource type="NoiseTexture2D" load_steps=2 format=3 uid="uid://c3eb1usff1duj"] + +[sub_resource type="FastNoiseLite" id="FastNoiseLite_4qtv4"] +noise_type = 0 +frequency = 0.1545 + +[resource] +noise = SubResource("FastNoiseLite_4qtv4") -- cgit v1.2.3