From 835f302033070c949c045dd82e387ae8805e2710 Mon Sep 17 00:00:00 2001 From: bd Date: Tue, 20 May 2025 20:21:54 -0400 Subject: Messy animation implementation for warlock --- scenes/defenders/warlock_animator.gd | 18 ++++++++++++++++++ 1 file changed, 18 insertions(+) create mode 100644 scenes/defenders/warlock_animator.gd (limited to 'scenes/defenders/warlock_animator.gd') diff --git a/scenes/defenders/warlock_animator.gd b/scenes/defenders/warlock_animator.gd new file mode 100644 index 0000000..be14337 --- /dev/null +++ b/scenes/defenders/warlock_animator.gd @@ -0,0 +1,18 @@ +extends Sprite2D + +@onready var tile_map = preload("res://assets/tilemap.png") + +var idle = Rect2(496, 16, 16, 16) +var attack = Rect2(496, 32, 16, 16) + +var is_idle = true + +func _ready(): + update_texture() + +func update_texture(): + var atlas_texture = AtlasTexture.new() + atlas_texture.atlas = tile_map + atlas_texture.region = idle if is_idle else attack + texture = atlas_texture + print(atlas_texture.region) -- cgit v1.2.3