From 835f302033070c949c045dd82e387ae8805e2710 Mon Sep 17 00:00:00 2001 From: bd Date: Tue, 20 May 2025 20:21:54 -0400 Subject: Messy animation implementation for warlock --- scenes/defenders/warlock_projectile.gd | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'scenes/defenders/warlock_projectile.gd') diff --git a/scenes/defenders/warlock_projectile.gd b/scenes/defenders/warlock_projectile.gd index 0a1cff4..2757019 100644 --- a/scenes/defenders/warlock_projectile.gd +++ b/scenes/defenders/warlock_projectile.gd @@ -20,8 +20,7 @@ func _physics_process(_delta: float): look_at(target) move_and_slide() - func _on_area_2d_body_entered(body: Node2D): - if "CrawlerSoldier" in body.name: + if "Crawler" in body.name: body.health -= projectile_damage queue_free() -- cgit v1.2.3