From a00b14bcf2084a1e68f57620e27956813d469aad Mon Sep 17 00:00:00 2001 From: bd Date: Wed, 21 May 2025 17:20:21 -0400 Subject: Make enemy color turn to red with missing health --- scenes/defenders/warlock_projectile.gd | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'scenes/defenders/warlock_projectile.gd') diff --git a/scenes/defenders/warlock_projectile.gd b/scenes/defenders/warlock_projectile.gd index 9645a2c..060a27d 100644 --- a/scenes/defenders/warlock_projectile.gd +++ b/scenes/defenders/warlock_projectile.gd @@ -12,7 +12,7 @@ func _physics_process(_delta: float): func _on_area_2d_body_entered(body: Node2D): if "Crawler" in body.name: - body.health -= projectile_damage + body.deal_damage(projectile_damage) queue_free() func _move_projectile(): -- cgit v1.2.3