From dc46bc748d45346c8062a46121e1d0f13c8af05a Mon Sep 17 00:00:00 2001 From: bd Date: Tue, 20 May 2025 21:01:48 -0400 Subject: Make animations more general --- scenes/defenders/warlock_projectile.gd | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'scenes/defenders/warlock_projectile.gd') diff --git a/scenes/defenders/warlock_projectile.gd b/scenes/defenders/warlock_projectile.gd index 2757019..2188c38 100644 --- a/scenes/defenders/warlock_projectile.gd +++ b/scenes/defenders/warlock_projectile.gd @@ -2,13 +2,13 @@ extends CharacterBody2D var target var speed = 100 -var path_name = "" +var curr = "" var projectile_damage func _physics_process(_delta: float): var path_spawner_node = get_tree().get_root().get_node("Main/PathSpawner") for i in path_spawner_node.get_child_count(): - if path_spawner_node.get_child(i).name == path_name: + if path_spawner_node.get_child(i).name == curr.get_parent().name: target = path_spawner_node.get_child(i).get_child(0).get_child(0) # another tower destroyed this target -- cgit v1.2.3