From 515a81c313d83195ea77c5ae5e222b0118276279 Mon Sep 17 00:00:00 2001 From: bd Date: Wed, 21 May 2025 16:50:44 -0400 Subject: Add wyvern logic and projectiles --- scenes/defenders/wyvern_projectile.gd | 18 ++++++++++++++++++ 1 file changed, 18 insertions(+) create mode 100644 scenes/defenders/wyvern_projectile.gd (limited to 'scenes/defenders/wyvern_projectile.gd') diff --git a/scenes/defenders/wyvern_projectile.gd b/scenes/defenders/wyvern_projectile.gd new file mode 100644 index 0000000..104bc6f --- /dev/null +++ b/scenes/defenders/wyvern_projectile.gd @@ -0,0 +1,18 @@ +extends CharacterBody2D + +var target +var curr = "" +var projectile_damage +# todo hook this up +var damage_tick_rate + +func _on_damage_tick_timeout() -> void: + var enemies = $Area2D.get_overlapping_bodies() + for i in enemies: + if "Crawler" in i.name: + i.health -= projectile_damage + +func move_projectile() -> void: + var pos : Vector2 + pos = target.global_position + look_at(pos) -- cgit v1.2.3