From a00b14bcf2084a1e68f57620e27956813d469aad Mon Sep 17 00:00:00 2001 From: bd Date: Wed, 21 May 2025 17:20:21 -0400 Subject: Make enemy color turn to red with missing health --- scenes/defenders/warlock_projectile.gd | 2 +- scenes/defenders/wyvern_projectile.gd | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) (limited to 'scenes/defenders') diff --git a/scenes/defenders/warlock_projectile.gd b/scenes/defenders/warlock_projectile.gd index 9645a2c..060a27d 100644 --- a/scenes/defenders/warlock_projectile.gd +++ b/scenes/defenders/warlock_projectile.gd @@ -12,7 +12,7 @@ func _physics_process(_delta: float): func _on_area_2d_body_entered(body: Node2D): if "Crawler" in body.name: - body.health -= projectile_damage + body.deal_damage(projectile_damage) queue_free() func _move_projectile(): diff --git a/scenes/defenders/wyvern_projectile.gd b/scenes/defenders/wyvern_projectile.gd index 104bc6f..9b59bb0 100644 --- a/scenes/defenders/wyvern_projectile.gd +++ b/scenes/defenders/wyvern_projectile.gd @@ -10,7 +10,7 @@ func _on_damage_tick_timeout() -> void: var enemies = $Area2D.get_overlapping_bodies() for i in enemies: if "Crawler" in i.name: - i.health -= projectile_damage + i.deal_damage(projectile_damage) func move_projectile() -> void: var pos : Vector2 -- cgit v1.2.3