From 8c5c4863aeacb4afcf70f339df6d601e2df1a7a6 Mon Sep 17 00:00:00 2001 From: bd Date: Thu, 22 May 2025 13:50:49 -0400 Subject: Reorganized files into scenes and scripts --- scripts/warlock_projectile.gd | 23 +++++++++++++++++++++++ 1 file changed, 23 insertions(+) create mode 100644 scripts/warlock_projectile.gd (limited to 'scripts/warlock_projectile.gd') diff --git a/scripts/warlock_projectile.gd b/scripts/warlock_projectile.gd new file mode 100644 index 0000000..060a27d --- /dev/null +++ b/scripts/warlock_projectile.gd @@ -0,0 +1,23 @@ +extends CharacterBody2D + +var target : CharacterBody2D +var speed : int = 100 +var projectile_damage : int + +func _physics_process(_delta: float): + if !is_instance_valid(target): + queue_free() + else: + _move_projectile() + +func _on_area_2d_body_entered(body: Node2D): + if "Crawler" in body.name: + body.deal_damage(projectile_damage) + queue_free() + +func _move_projectile(): + var pos : Vector2 + pos = target.global_position + velocity = global_position.direction_to(pos) * speed + look_at(pos) + move_and_slide() -- cgit v1.2.3