From c4f3d4e0f6cae35c020e888be5689181b25342c5 Mon Sep 17 00:00:00 2001 From: bd Date: Thu, 29 May 2025 18:29:15 -0400 Subject: Add the 'knight' crawler, more attempts to balance first waves --- scripts/wave_spawner.gd | 2 ++ 1 file changed, 2 insertions(+) (limited to 'scripts/wave_spawner.gd') diff --git a/scripts/wave_spawner.gd b/scripts/wave_spawner.gd index 653fe92..dfbd265 100644 --- a/scripts/wave_spawner.gd +++ b/scripts/wave_spawner.gd @@ -5,6 +5,7 @@ extends Node2D @onready var fodder_enemy = preload("res://scenes/fodder.tscn") @onready var soldier_enemy = preload("res://scenes/soldier.tscn") @onready var gnome_enemy = preload("res://scenes/gnome.tscn") +@onready var knight_enemy = preload("res://scenes/gnome.tscn") @onready var map = get_node("../Map") @onready var _path : Path2D @@ -16,6 +17,7 @@ func _ready() -> void: "fodder": fodder_enemy, "soldier": soldier_enemy, "gnome": gnome_enemy, + "knight": knight_enemy, } var curve : Curve2D = Curve2D.new() -- cgit v1.2.3