From 3affe4e168604dcaafd93e03a79b5cc6122d5bfc Mon Sep 17 00:00:00 2001 From: bd Date: Wed, 28 May 2025 21:44:38 -0400 Subject: Remove fire on enemy when enter tower vision, (fire rate consistent) --- scripts/base_defender.gd | 1 - scripts/warlock.gd | 1 + 2 files changed, 1 insertion(+), 1 deletion(-) (limited to 'scripts') diff --git a/scripts/base_defender.gd b/scripts/base_defender.gd index 6524b37..a10c4b6 100644 --- a/scripts/base_defender.gd +++ b/scripts/base_defender.gd @@ -61,7 +61,6 @@ func _update_state_machine(curr : PathFollow2D) -> void: func _on_tower_body_entered(body: Node2D) -> void: if target == null && "Crawler" in body.name: $FireTimer.start(tower_data["fire_rate"]) - _on_fire_timer_timeout() func _attack_state(): sprite_node.texture = _attack_texture diff --git a/scripts/warlock.gd b/scripts/warlock.gd index e19b394..c9241c6 100644 --- a/scripts/warlock.gd +++ b/scripts/warlock.gd @@ -6,6 +6,7 @@ func _ready(): set_tower_stats(game_stats_config.defenders_index.WARLOCK) reset_tower_range() reset_tower_sprite() + $FireTimer.wait_time = tower_data["fire_rate"] func _on_fire_timer_timeout(): select_target() -- cgit v1.2.3