extends Resource class_name MapGeneratorResource @export var grid_width : int = 20 @export var grid_height : int = 14 @export var tile_size : int = 16 @export var min_path_size : int = 45 @export var max_lake_size : int = 35 var atlas_coords : Dictionary = { "PATH_EMPTY": Vector2i(0, 0), "PATH_STRAIGHT": Vector2i(8, 1), "PATH_CORNER": Vector2i(9, 1), "WATER_MIDDLE": Vector2i(8, 5), "WATER_SHORE": Vector2i(9, 5), "WATER_BEND_OUTER": Vector2i(10, 5), "WATER_BEND_INNER": Vector2i(11, 5), "WATER_STRAIGHT": Vector2i(8, 4), "WATER_END": Vector2i(12, 4), "DEAD_TREE": [Vector2i(18, 6), Vector2i(19, 6), Vector2i(20, 6)], "TREE": [Vector2i(0, 1), Vector2i(1, 1), Vector2i(2, 1), Vector2i(3, 1), Vector2i(4, 1), Vector2i(3, 2)], "GRASS": [Vector2i(0, 2), Vector2i(5, 2), Vector2i(6, 2)], "CAMPSITE": [Vector2i(2, 20), Vector2i(29, 7), Vector2i(14, 10), Vector2i(27, 7)], "FENCE": Vector2i(1, 3), "GATE": Vector2i(2, 3), "CASTLE_STRAIGHT": Vector2i(17, 13), "CASTLE_CORNER": Vector2i(16, 13) }