extends Resource class_name MapGeneratorResource @export var grid_width : int = 20 @export var grid_height : int = 15 @export var tile_size : int = 16 @export var min_path_size : int = 45 var path_straight_atlas_coords : Vector2i = Vector2i(8, 1) var path_corner_atlas_coords : Vector2i = Vector2i(9, 1) var path_empty_atlas_coords : Vector2i = Vector2i(0, 0) var water_middle_atlas_coords : Vector2i = Vector2i(8, 5) var water_shore_atlas_coords : Vector2i = Vector2i(9, 5) var water_bend_outer_atlas_coords : Vector2i = Vector2i(10, 5) var water_bend_inner_atlas_coords : Vector2i = Vector2i(11, 5) var obstruction_one_atlas_coords : Vector2i = Vector2i(18, 6) # dead trees var obstruction_two_atlas_coords : Vector2i = Vector2i(19, 6) var obstruction_three_atlas_coords : Vector2i = Vector2i(20, 6) var obstruction_four_atlas_coords : Vector2i = Vector2i(0, 1) # living trees var obstruction_five_atlas_coords : Vector2i = Vector2i(1, 1) var obstruction_six_atlas_coords : Vector2i = Vector2i(2, 1) var obstruction_seven_atlas_coords : Vector2i = Vector2i(3, 1) var obstruction_eight_atlas_coords : Vector2i = Vector2i(4, 1) var obstruction_nine_atlas_coords : Vector2i = Vector2i(3, 2) var obstruction_ten_atlas_coords : Vector2i = Vector2i(0, 2) # grass var obstruction_eleven_atlas_coords : Vector2i = Vector2i(1, 2) var obstruction_twelve_atlas_coords : Vector2i = Vector2i(2, 2) var obstruction_thirteen_atlas_coords : Vector2i = Vector2i(5, 2) # rocks, bushes var obstruction_fourteen_atlas_coords : Vector2i = Vector2i(6, 2)