extends Node2D @onready var map_config = preload("res://resources/map_generator_resource.tres") @onready var _tm = get_node("../Defenders") var _max_x : int var _max_y : int var dirs = {"move_right": Vector2.RIGHT, "move_left": Vector2.LEFT, "move_up": Vector2.UP, "move_down": Vector2.DOWN } func _ready(): _max_x = map_config.grid_width * map_config.tile_size _max_y = map_config.grid_height * map_config.tile_size position = position.snapped(Vector2.ONE * map_config.tile_size) position += Vector2.ONE * map_config.tile_size / 2 func _unhandled_input(event): for dir in dirs.keys(): if event.is_action_pressed(dir): handle_move(dirs[dir]) return _tm.handle_tower_key(event, position) func handle_move(dir): position += dir * map_config.tile_size position.x = max(position.x, map_config.tile_size / 2) position.y = max(position.y, map_config.tile_size / 2) position.x = min(position.x, _max_x - (map_config.tile_size / 2)) position.y = min(position.y, _max_y - (map_config.tile_size / 2))