extends Node static var tile_set : TileSet = preload("res://resources/tiles.tres") static func get_tile_texture(atlas_coords: Vector2i) -> Texture: var source : TileSetAtlasSource = tile_set.get_source(0) var texture_region : Rect2i = source.get_tile_texture_region(atlas_coords) var tile_image : Image = source.texture.get_image().get_region(texture_region) return ImageTexture.create_from_image(tile_image)