extends "res://scripts/base_defender.gd" var game_stats_config = preload("res://resources/game_stats_config.tres") var projectile: PackedScene = preload("res://scenes/warlock_projectile.tscn") var range_collision : CollisionShape2D func _ready(): damage = game_stats_config.warlock_damage fire_rate = game_stats_config.warlock_fire_rate defender_range = game_stats_config.warlock_defender_range range_collision = $Tower/CollisionShape2D range_collision.shape.radius = defender_range func _on_fire_timer_timeout(): select_target() if (target != null): var tmp_projectile = projectile.instantiate() tmp_projectile.target = target tmp_projectile.projectile_damage = damage get_node("ProjectileContainer").call_deferred("add_child", tmp_projectile) tmp_projectile.global_position = $Aim.global_position else: $FireTimer.stop()