diff options
author | bd <bdunahu@operationnull.com> | 2025-05-21 20:45:06 -0400 |
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committer | bd <bdunahu@operationnull.com> | 2025-05-21 20:45:06 -0400 |
commit | 80e145ba2b85e08f895e76ba6a03bb67bc9ce9ea (patch) | |
tree | ff5f15bedd718d0cfc9daf2963dcf8b3fec88e69 /scenes/UI/cursor.gd | |
parent | a00b14bcf2084a1e68f57620e27956813d469aad (diff) |
Add basic UI, morale / life logic
Diffstat (limited to 'scenes/UI/cursor.gd')
-rw-r--r-- | scenes/UI/cursor.gd | 24 |
1 files changed, 16 insertions, 8 deletions
diff --git a/scenes/UI/cursor.gd b/scenes/UI/cursor.gd index cb0d0b4..c71eaa2 100644 --- a/scenes/UI/cursor.gd +++ b/scenes/UI/cursor.gd @@ -11,17 +11,23 @@ var dirs = {"move_right": Vector2.RIGHT, "move_left": Vector2.LEFT, "move_up": Vector2.UP, "move_down": Vector2.DOWN} -var towers : Dictionary +var towers : Dictionary = { + "place_warlock": { + "scene": preload("res://scenes/defenders/warlock.tscn"), + "cost": 10 + }, + "place_wyvern": { + "scene": preload("res://scenes/defenders/wyvern.tscn"), + "cost": 15 + } +} func _ready(): tile_size = grid_manager.tile_size max_x = 20 * tile_size max_y = 15 * tile_size - - towers["place_warlock"] = preload("res://scenes/defenders/warlock.tscn") - towers["place_wyvern"] = preload("res://scenes/defenders/wyvern.tscn") position = position.snapped(Vector2.ONE * tile_size) - position += Vector2.ONE * tile_size / 2 + position += Vector2(max_x / 2, max_y / 2) + Vector2(1, 0) * tile_size / 2 func _unhandled_input(event): for dir in dirs.keys(): @@ -34,17 +40,19 @@ func _unhandled_input(event): return func handle_tower(tower): - if is_valid_placement_tile(): - var tmp = tower.instantiate() + var tower_cost = tower["cost"] + if is_valid_placement_tile() && GameData.get_life() >= tower_cost: + var tmp = tower["scene"].instantiate() var path = get_tree().get_root().get_node("Main/Defenders") path.add_child(tmp) tmp.global_position = position grid_manager.occupy_tile(position) + GameData.subtract_life(tower_cost) func handle_move(dir): position += dir * tile_size position.x = max(position.x, tile_size / 2) - position.y = max(position.y, tile_size / 2) + position.y = max(position.y, tile_size + tile_size / 2) position.x = min(position.x, max_x - (tile_size / 2)) position.y = min(position.y, max_y - (tile_size / 2)) |