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authorbd <bdunahu@operationnull.com>2025-05-20 14:00:43 -0400
committerbd <bdunahu@operationnull.com>2025-05-20 14:00:43 -0400
commit5daf4cc09c6fb40729607138260cc10acb422477 (patch)
treee2789eba02b7c109215e63740dfe47304cd4bff7 /scenes/crawlers/soldier.gd
parent142ae6688ff54c91944e61407572cc64a2a9b003 (diff)
Fix a few bugs, add Warlock tower, enemy health, fire-rate...
Diffstat (limited to 'scenes/crawlers/soldier.gd')
-rw-r--r--scenes/crawlers/soldier.gd6
1 files changed, 5 insertions, 1 deletions
diff --git a/scenes/crawlers/soldier.gd b/scenes/crawlers/soldier.gd
index 7cf68a2..2db3f60 100644
--- a/scenes/crawlers/soldier.gd
+++ b/scenes/crawlers/soldier.gd
@@ -1,8 +1,12 @@
extends CharacterBody2D
-@export var speed = 30.0
+@export var speed = 50.0
+@export var health = 40
func _process(delta):
get_parent().set_progress(get_parent().get_progress() + speed * delta)
if get_parent().get_progress_ratio() == 1:
queue_free()
+
+ if health <= 0:
+ queue_free()