summaryrefslogtreecommitdiff
path: root/scenes/crawlers
diff options
context:
space:
mode:
authorbd <bdunahu@operationnull.com>2025-05-22 13:50:49 -0400
committerbd <bdunahu@operationnull.com>2025-05-22 13:50:49 -0400
commit8c5c4863aeacb4afcf70f339df6d601e2df1a7a6 (patch)
tree6c2af54a18271534864a7a1daed7814ebac5abd1 /scenes/crawlers
parent80e145ba2b85e08f895e76ba6a03bb67bc9ce9ea (diff)
Reorganized files into scenes and scripts
Diffstat (limited to 'scenes/crawlers')
-rw-r--r--scenes/crawlers/soldier.gd27
-rw-r--r--scenes/crawlers/soldier.gd.uid1
-rw-r--r--scenes/crawlers/soldier.tscn18
3 files changed, 0 insertions, 46 deletions
diff --git a/scenes/crawlers/soldier.gd b/scenes/crawlers/soldier.gd
deleted file mode 100644
index fe494e6..0000000
--- a/scenes/crawlers/soldier.gd
+++ /dev/null
@@ -1,27 +0,0 @@
-extends CharacterBody2D
-
-@export var worth : int = 5
-@export var damage : int = 1
-@export var speed : float = 50.0
-@export var max_health : float = 30.0
-var _health : float = max_health
-
-func _process(delta):
- get_parent().set_progress(get_parent().get_progress() + speed * delta)
- if get_parent().get_progress_ratio() == 1:
- GameData.subtract_morale(damage)
- queue_free()
-
-func deal_damage(damage):
- _health -= damage
- if _health <= 0:
- GameData.add_life(worth)
- queue_free()
- else:
- _update_color()
-
-func _update_color():
- var ratio : float = _health / max_health
- var target_color = Color(1, ratio, ratio)
-
- $Sprite2D.modulate = target_color
diff --git a/scenes/crawlers/soldier.gd.uid b/scenes/crawlers/soldier.gd.uid
deleted file mode 100644
index 917b467..0000000
--- a/scenes/crawlers/soldier.gd.uid
+++ /dev/null
@@ -1 +0,0 @@
-uid://gn1504blq1pf
diff --git a/scenes/crawlers/soldier.tscn b/scenes/crawlers/soldier.tscn
deleted file mode 100644
index 0bc7fd0..0000000
--- a/scenes/crawlers/soldier.tscn
+++ /dev/null
@@ -1,18 +0,0 @@
-[gd_scene load_steps=4 format=3 uid="uid://rp5orgc6ae7j"]
-
-[ext_resource type="Texture2D" uid="uid://di2vybjsniag4" path="res://assets/tilemap.png" id="1_2fsdr"]
-[ext_resource type="Script" uid="uid://gn1504blq1pf" path="res://scenes/crawlers/soldier.gd" id="1_220eh"]
-
-[sub_resource type="CircleShape2D" id="CircleShape2D_220eh"]
-radius = 8.06226
-
-[node name="CrawlerSoldier" type="CharacterBody2D"]
-script = ExtResource("1_220eh")
-
-[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
-shape = SubResource("CircleShape2D_220eh")
-
-[node name="Sprite2D" type="Sprite2D" parent="."]
-texture = ExtResource("1_2fsdr")
-region_enabled = true
-region_rect = Rect2(432, 0, 16, 16)