diff options
author | bd <bdunahu@operationnull.com> | 2025-05-22 13:50:49 -0400 |
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committer | bd <bdunahu@operationnull.com> | 2025-05-22 13:50:49 -0400 |
commit | 8c5c4863aeacb4afcf70f339df6d601e2df1a7a6 (patch) | |
tree | 6c2af54a18271534864a7a1daed7814ebac5abd1 /scenes/defenders/wyvern_projectile.gd | |
parent | 80e145ba2b85e08f895e76ba6a03bb67bc9ce9ea (diff) |
Reorganized files into scenes and scripts
Diffstat (limited to 'scenes/defenders/wyvern_projectile.gd')
-rw-r--r-- | scenes/defenders/wyvern_projectile.gd | 18 |
1 files changed, 0 insertions, 18 deletions
diff --git a/scenes/defenders/wyvern_projectile.gd b/scenes/defenders/wyvern_projectile.gd deleted file mode 100644 index 9b59bb0..0000000 --- a/scenes/defenders/wyvern_projectile.gd +++ /dev/null @@ -1,18 +0,0 @@ -extends CharacterBody2D - -var target -var curr = "" -var projectile_damage -# todo hook this up -var damage_tick_rate - -func _on_damage_tick_timeout() -> void: - var enemies = $Area2D.get_overlapping_bodies() - for i in enemies: - if "Crawler" in i.name: - i.deal_damage(projectile_damage) - -func move_projectile() -> void: - var pos : Vector2 - pos = target.global_position - look_at(pos) |