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authorbd <bdunahu@operationnull.com>2025-05-22 13:50:49 -0400
committerbd <bdunahu@operationnull.com>2025-05-22 13:50:49 -0400
commit8c5c4863aeacb4afcf70f339df6d601e2df1a7a6 (patch)
tree6c2af54a18271534864a7a1daed7814ebac5abd1 /scenes/defenders/wyvern_projectile.gd
parent80e145ba2b85e08f895e76ba6a03bb67bc9ce9ea (diff)
Reorganized files into scenes and scripts
Diffstat (limited to 'scenes/defenders/wyvern_projectile.gd')
-rw-r--r--scenes/defenders/wyvern_projectile.gd18
1 files changed, 0 insertions, 18 deletions
diff --git a/scenes/defenders/wyvern_projectile.gd b/scenes/defenders/wyvern_projectile.gd
deleted file mode 100644
index 9b59bb0..0000000
--- a/scenes/defenders/wyvern_projectile.gd
+++ /dev/null
@@ -1,18 +0,0 @@
-extends CharacterBody2D
-
-var target
-var curr = ""
-var projectile_damage
-# todo hook this up
-var damage_tick_rate
-
-func _on_damage_tick_timeout() -> void:
- var enemies = $Area2D.get_overlapping_bodies()
- for i in enemies:
- if "Crawler" in i.name:
- i.deal_damage(projectile_damage)
-
-func move_projectile() -> void:
- var pos : Vector2
- pos = target.global_position
- look_at(pos)