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authorbd <bdunahu@operationnull.com>2025-05-20 17:09:58 -0400
committerbd <bdunahu@operationnull.com>2025-05-20 17:09:58 -0400
commit2e1a04a94ee7e132ac2b4334e37978bb2a271c21 (patch)
tree2866fc9dcccf0dcc0ba22aaa2c5062ac0ca74850 /scenes/defenders
parent5daf4cc09c6fb40729607138260cc10acb422477 (diff)
Add cursor scene, ability to place Warlock tower anywhere
Diffstat (limited to 'scenes/defenders')
-rw-r--r--scenes/defenders/warlock.gd5
-rw-r--r--scenes/defenders/warlock.tscn1
-rw-r--r--scenes/defenders/warlock_projectile.gd2
3 files changed, 3 insertions, 5 deletions
diff --git a/scenes/defenders/warlock.gd b/scenes/defenders/warlock.gd
index 18803be..de83f39 100644
--- a/scenes/defenders/warlock.gd
+++ b/scenes/defenders/warlock.gd
@@ -21,9 +21,8 @@ func select_target(targets):
curr = i.get_node("../")
path_name = null if (curr == null) else curr.get_parent().name
-func _on_tower_body_entered(body: Node2D):
- if "CrawlerSoldier" in body.name:
- select_target(get_node("Tower").get_overlapping_bodies())
+func _on_tower_body_entered(_body: Node2D):
+ select_target(get_node("Tower").get_overlapping_bodies())
func _on_tower_body_exited(_body: Node2D):
select_target(get_node("Tower").get_overlapping_bodies())
diff --git a/scenes/defenders/warlock.tscn b/scenes/defenders/warlock.tscn
index 7b097c5..47b760a 100644
--- a/scenes/defenders/warlock.tscn
+++ b/scenes/defenders/warlock.tscn
@@ -32,7 +32,6 @@ region_enabled = true
region_rect = Rect2(496, 16, 16, 16)
[node name="FireRate" type="Timer" parent="."]
-wait_time = 0.75
autostart = true
[connection signal="body_entered" from="Tower" to="." method="_on_tower_body_entered"]
diff --git a/scenes/defenders/warlock_projectile.gd b/scenes/defenders/warlock_projectile.gd
index b46ed29..0a1cff4 100644
--- a/scenes/defenders/warlock_projectile.gd
+++ b/scenes/defenders/warlock_projectile.gd
@@ -1,7 +1,7 @@
extends CharacterBody2D
var target
-var speed = 300
+var speed = 100
var path_name = ""
var projectile_damage