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authorbd <bdunahu@operationnull.com>2025-05-22 13:50:49 -0400
committerbd <bdunahu@operationnull.com>2025-05-22 13:50:49 -0400
commit8c5c4863aeacb4afcf70f339df6d601e2df1a7a6 (patch)
tree6c2af54a18271534864a7a1daed7814ebac5abd1 /scripts/base_animation_handler.gd
parent80e145ba2b85e08f895e76ba6a03bb67bc9ce9ea (diff)
Reorganized files into scenes and scripts
Diffstat (limited to 'scripts/base_animation_handler.gd')
-rw-r--r--scripts/base_animation_handler.gd24
1 files changed, 24 insertions, 0 deletions
diff --git a/scripts/base_animation_handler.gd b/scripts/base_animation_handler.gd
new file mode 100644
index 0000000..c9e7630
--- /dev/null
+++ b/scripts/base_animation_handler.gd
@@ -0,0 +1,24 @@
+extends Sprite2D
+
+@onready var tile_map = preload("res://assets/tilemap.png")
+
+var idle : Rect2
+var attack : Rect2
+var is_idle : bool = true
+
+func _ready():
+ update_texture()
+
+func update_texture():
+ var atlas_texture = AtlasTexture.new()
+ atlas_texture.atlas = tile_map
+ atlas_texture.region = idle if is_idle else attack
+ texture = atlas_texture
+
+func attack_state():
+ is_idle = false
+ update_texture()
+
+func idle_state():
+ is_idle = true
+ update_texture()