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author | bd <bdunahu@operationnull.com> | 2025-05-28 21:44:38 -0400 |
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committer | bd <bdunahu@operationnull.com> | 2025-05-28 21:44:38 -0400 |
commit | 3affe4e168604dcaafd93e03a79b5cc6122d5bfc (patch) | |
tree | c1aa80967a3770a2846a979c6e1b46ac19a64e80 /scripts/base_defender.gd | |
parent | ab9d1c167e1fa62d576b209edc20c0e87f4e977e (diff) |
Remove fire on enemy when enter tower vision, (fire rate consistent)
Diffstat (limited to 'scripts/base_defender.gd')
-rw-r--r-- | scripts/base_defender.gd | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/scripts/base_defender.gd b/scripts/base_defender.gd index 6524b37..a10c4b6 100644 --- a/scripts/base_defender.gd +++ b/scripts/base_defender.gd @@ -61,7 +61,6 @@ func _update_state_machine(curr : PathFollow2D) -> void: func _on_tower_body_entered(body: Node2D) -> void: if target == null && "Crawler" in body.name: $FireTimer.start(tower_data["fire_rate"]) - _on_fire_timer_timeout() func _attack_state(): sprite_node.texture = _attack_texture |