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authorbd <bdunahu@operationnull.com>2025-05-28 21:44:38 -0400
committerbd <bdunahu@operationnull.com>2025-05-28 21:44:38 -0400
commit3affe4e168604dcaafd93e03a79b5cc6122d5bfc (patch)
treec1aa80967a3770a2846a979c6e1b46ac19a64e80 /scripts/base_defender.gd
parentab9d1c167e1fa62d576b209edc20c0e87f4e977e (diff)
Remove fire on enemy when enter tower vision, (fire rate consistent)
Diffstat (limited to 'scripts/base_defender.gd')
-rw-r--r--scripts/base_defender.gd1
1 files changed, 0 insertions, 1 deletions
diff --git a/scripts/base_defender.gd b/scripts/base_defender.gd
index 6524b37..a10c4b6 100644
--- a/scripts/base_defender.gd
+++ b/scripts/base_defender.gd
@@ -61,7 +61,6 @@ func _update_state_machine(curr : PathFollow2D) -> void:
func _on_tower_body_entered(body: Node2D) -> void:
if target == null && "Crawler" in body.name:
$FireTimer.start(tower_data["fire_rate"])
- _on_fire_timer_timeout()
func _attack_state():
sprite_node.texture = _attack_texture