diff options
author | bd <bdunahu@operationnull.com> | 2025-05-29 15:27:20 -0400 |
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committer | bd <bdunahu@operationnull.com> | 2025-05-29 15:27:20 -0400 |
commit | 4a24041fdadcef8548da302922095ca2d359941a (patch) | |
tree | b2a809b955f49d55b80ba27ec97dffccbc62c2a2 /scripts/base_defender.gd | |
parent | fc2227b1681036c31e4ddd827a5f58506e472831 (diff) |
Fix bug where towers entering would continuously reset fire timer
Diffstat (limited to 'scripts/base_defender.gd')
-rw-r--r-- | scripts/base_defender.gd | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/scripts/base_defender.gd b/scripts/base_defender.gd index 0f1003b..782fd2a 100644 --- a/scripts/base_defender.gd +++ b/scripts/base_defender.gd @@ -60,7 +60,8 @@ func _update_state_machine(curr : PathFollow2D) -> void: func _on_tower_body_entered(body: Node2D) -> void: if target == null && "Crawler" in body.name: - $FireTimer.start(tower_data["fire_rate"]) + select_target() + $FireTimer.start() func _attack_state(): sprite_node.texture = _attack_texture |