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authorbd <bdunahu@operationnull.com>2025-05-22 18:18:46 -0400
committerbd <bdunahu@operationnull.com>2025-05-22 18:18:46 -0400
commitb318529cf9c01fca4ac2e1b7c7f7fccd0be4589a (patch)
tree4554f6c14799372133fd49d7ac7688a17a55fa97 /scripts/path_tester.gd
parentf9d7b55634049e0ae6533fb94e058c2a368cd49b (diff)
Use TileMapLayer in MapGenerator to display path
Diffstat (limited to 'scripts/path_tester.gd')
-rw-r--r--scripts/path_tester.gd55
1 files changed, 0 insertions, 55 deletions
diff --git a/scripts/path_tester.gd b/scripts/path_tester.gd
deleted file mode 100644
index 5add640..0000000
--- a/scripts/path_tester.gd
+++ /dev/null
@@ -1,55 +0,0 @@
-extends Node2D
-
-@export var grid_width : int = 20
-@export var grid_height : int = 14
-@export var tile_size : int = 16
-
-var _pg : PathGenerator
-var path_straight_atlas_coords : Vector2i = Vector2i(8, 1)
-var path_corner_atlas_coords : Vector2i = Vector2i(9, 1)
-var path_empty_atlas_coords : Vector2i = Vector2i(0, 0)
-
-# Called when the node enters the scene tree for the first time.
-func _ready() -> void:
- _pg = PathGenerator.new(grid_width, grid_height)
- _display_path()
-
-func _display_path():
- var _path : Array[Vector2i] = []
- while _path.size() < 35:
- _path = _pg.generate_path()
-
- for i in _path:
- var score : int = _pg.get_tile_score(i)
-
- var atlas_coords : Vector2i = path_empty_atlas_coords
- var rotation : float = 0.0
-
- match score:
- 2, 8, 10:
- atlas_coords = path_straight_atlas_coords
- rotation = 90.0
- 1, 4, 5:
- atlas_coords = path_straight_atlas_coords
- 3:
- atlas_coords = path_corner_atlas_coords
- rotation = -90.0
- 6:
- atlas_coords = path_corner_atlas_coords
- 12:
- atlas_coords = path_corner_atlas_coords
- rotation = 90
- 9:
- atlas_coords = path_corner_atlas_coords
- rotation = 180
-
- var tile : Sprite2D = Sprite2D.new()
- tile.texture = TileManager.get_tile_texture(atlas_coords)
- tile.global_rotation_degrees = rotation
- _display_tile(tile, i)
-
-func _display_tile(tile : Sprite2D, pos : Vector2i):
- tile.global_position = (pos * tile_size) + (Vector2i.ONE * tile_size / 2)
- add_child(tile)
-
-