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authorbd <bdunahu@operationnull.com>2025-05-24 11:53:57 -0400
committerbd <bdunahu@operationnull.com>2025-05-24 11:53:57 -0400
commit4948e4e35dadc749026a83d0a8402436a4b2ac44 (patch)
treed9438a5967ded43a9b13f84a924dc02c08c4e29a /scripts/player.gd
parent0e7519444d9a3cb83d260e02eb6daea66dbf6e6b (diff)
Separate cursor and tower placement logic
Diffstat (limited to 'scripts/player.gd')
-rw-r--r--scripts/player.gd55
1 files changed, 55 insertions, 0 deletions
diff --git a/scripts/player.gd b/scripts/player.gd
new file mode 100644
index 0000000..c890542
--- /dev/null
+++ b/scripts/player.gd
@@ -0,0 +1,55 @@
+extends Node2D
+
+var game_stats_config = preload("res://resources/game_stats_config.tres")
+@onready var map_config = preload("res://resources/map_generator_resource.tres")
+@onready var _tm = get_node("../Defenders")
+
+var _max_x : int
+var _max_y : int
+
+var dirs = {"move_right": Vector2.RIGHT,
+ "move_left": Vector2.LEFT,
+ "move_up": Vector2.UP,
+ "move_down": Vector2.DOWN}
+
+var towers : Dictionary[String, Dictionary] = {
+ "place_warlock": {
+ "scene": preload("res://scenes/warlock.tscn"),
+ "cost": game_stats_config.defenders["warlock"]["cost"],
+ },
+ "place_wyvern": {
+ "scene": preload("res://scenes/wyvern.tscn"),
+ "cost": game_stats_config.defenders["wyvern"]["cost"],
+ },
+ #"place_werewolf": {
+ #"scene": preload("res://scenes/werewolf.tscn"),
+ #"cost": game_stats_config.defenders["werewolf"]["cost"],
+ #},
+ #"place_wellspring": {
+ #"scene": preload("res://scenes/wellspring.tscn"),
+ #"cost": game_stats_config.defenders["werewolf"]["cost"],
+ #},
+}
+
+func _ready():
+ _max_x = map_config.grid_width * map_config.tile_size
+ _max_y = map_config.grid_height * map_config.tile_size
+ position = position.snapped(Vector2.ONE * map_config.tile_size)
+ position += Vector2.ONE * map_config.tile_size / 2
+
+func _unhandled_input(event):
+ for dir in dirs.keys():
+ if event.is_action_pressed(dir):
+ handle_move(dirs[dir])
+ return
+ for tower in towers.keys():
+ if event.is_action_pressed(tower):
+ _tm.place_tower(towers[tower], position)
+ return
+
+func handle_move(dir):
+ position += dir * map_config.tile_size
+ position.x = max(position.x, map_config.tile_size / 2)
+ position.y = max(position.y, map_config.tile_size / 2)
+ position.x = min(position.x, _max_x - (map_config.tile_size / 2))
+ position.y = min(position.y, _max_y - (map_config.tile_size / 2))