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authorbd <bdunahu@operationnull.com>2025-05-22 13:50:49 -0400
committerbd <bdunahu@operationnull.com>2025-05-22 13:50:49 -0400
commit8c5c4863aeacb4afcf70f339df6d601e2df1a7a6 (patch)
tree6c2af54a18271534864a7a1daed7814ebac5abd1 /scripts/wyvern_projectile.gd
parent80e145ba2b85e08f895e76ba6a03bb67bc9ce9ea (diff)
Reorganized files into scenes and scripts
Diffstat (limited to 'scripts/wyvern_projectile.gd')
-rw-r--r--scripts/wyvern_projectile.gd18
1 files changed, 18 insertions, 0 deletions
diff --git a/scripts/wyvern_projectile.gd b/scripts/wyvern_projectile.gd
new file mode 100644
index 0000000..9b59bb0
--- /dev/null
+++ b/scripts/wyvern_projectile.gd
@@ -0,0 +1,18 @@
+extends CharacterBody2D
+
+var target
+var curr = ""
+var projectile_damage
+# todo hook this up
+var damage_tick_rate
+
+func _on_damage_tick_timeout() -> void:
+ var enemies = $Area2D.get_overlapping_bodies()
+ for i in enemies:
+ if "Crawler" in i.name:
+ i.deal_damage(projectile_damage)
+
+func move_projectile() -> void:
+ var pos : Vector2
+ pos = target.global_position
+ look_at(pos)