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authorbd <bdunahu@operationnull.com>2025-05-22 21:10:02 -0400
committerbd <bdunahu@operationnull.com>2025-05-22 21:10:02 -0400
commit5af13cd2c4e87c6e273d4c8d84c06cd6a320b427 (patch)
tree0e55a3c0c823481106c8c553fee9510eaa734305 /scripts
parenta95e2ead7e3ade3c13e4e9f6e68c24df4430097a (diff)
Make resource file for common map variables
Diffstat (limited to 'scripts')
-rw-r--r--scripts/cursor.gd40
-rw-r--r--scripts/grid_manager.gd16
-rw-r--r--scripts/grid_manager.gd.uid1
-rw-r--r--scripts/map_generator.gd25
-rw-r--r--scripts/map_generator_resource.gd34
-rw-r--r--scripts/map_generator_resource.gd.uid1
-rw-r--r--scripts/path_generator.gd15
-rw-r--r--scripts/wave_spawner.gd3
8 files changed, 75 insertions, 60 deletions
diff --git a/scripts/cursor.gd b/scripts/cursor.gd
index 68e2010..7d9b00f 100644
--- a/scripts/cursor.gd
+++ b/scripts/cursor.gd
@@ -1,11 +1,11 @@
extends Node2D
-@onready var grid_manager = get_node("../GridManager")
@onready var tilemap = get_node("../Map/TileMapLayer")
+@onready var map_config = preload("res://resources/map_generator_resource.tres")
-var tile_size : float
-var max_x : float
-var max_y : float
+var occupied_tiles = {}
+var max_x : int
+var max_y : int
var dirs = {"move_right": Vector2.RIGHT,
"move_left": Vector2.LEFT,
@@ -23,11 +23,10 @@ var towers : Dictionary = {
}
func _ready():
- tile_size = grid_manager.tile_size
- max_x = 20 * tile_size
- max_y = 15 * tile_size
- position = position.snapped(Vector2.ONE * tile_size)
- position += Vector2(max_x / 2, max_y / 2) + Vector2(1, 0) * tile_size / 2
+ max_x = map_config.grid_width * map_config.tile_size
+ max_y = map_config.grid_height * map_config.tile_size
+ position = position.snapped(Vector2.ONE * map_config.tile_size)
+ position += Vector2.ONE * map_config.tile_size / 2
func _unhandled_input(event):
for dir in dirs.keys():
@@ -46,16 +45,25 @@ func handle_tower(tower):
var path = get_tree().get_root().get_node("Main/Defenders")
path.add_child(tmp)
tmp.global_position = position
- grid_manager.occupy_tile(position)
+ occupy_tile(position)
GameData.subtract_life(tower_cost)
func handle_move(dir):
- position += dir * tile_size
- position.x = max(position.x, tile_size / 2)
- position.y = max(position.y, tile_size / 2)
- position.x = min(position.x, max_x - (tile_size / 2))
- position.y = min(position.y, max_y - tile_size - (tile_size / 2))
+ position += dir * map_config.tile_size
+ position.x = max(position.x, map_config.tile_size / 2)
+ position.y = max(position.y, map_config.tile_size / 2)
+ position.x = min(position.x, max_x - (map_config.tile_size / 2))
+ position.y = min(position.y, max_y - map_config.tile_size - (map_config.tile_size / 2))
func is_valid_placement_tile():
var tile_coords = tilemap.get_cell_atlas_coords(tilemap.local_to_map(global_position))
- return (tile_coords == (Vector2i(-1, -1))) && (!grid_manager.is_tile_occupied(position))
+ return (tile_coords == (Vector2i(-1, -1))) && (!is_tile_occupied(position))
+
+func is_tile_occupied(tile_position):
+ return occupied_tiles.has(tile_position)
+
+func occupy_tile(tile_position):
+ occupied_tiles[tile_position] = true
+
+func free_tile(tile_position):
+ occupied_tiles.erase(tile_position)
diff --git a/scripts/grid_manager.gd b/scripts/grid_manager.gd
deleted file mode 100644
index 8fa59e5..0000000
--- a/scripts/grid_manager.gd
+++ /dev/null
@@ -1,16 +0,0 @@
-extends Node
-
-var occupied_tiles = {}
-
-@export var tile_size = 16.0
-@export var grid_width = 20
-@export var grid_height = 15
-
-func is_tile_occupied(tile_position):
- return occupied_tiles.has(tile_position)
-
-func occupy_tile(tile_position):
- occupied_tiles[tile_position] = true
-
-func free_tile(tile_position):
- occupied_tiles.erase(tile_position)
diff --git a/scripts/grid_manager.gd.uid b/scripts/grid_manager.gd.uid
deleted file mode 100644
index 424fc40..0000000
--- a/scripts/grid_manager.gd.uid
+++ /dev/null
@@ -1 +0,0 @@
-uid://c8p74tnba8rs8
diff --git a/scripts/map_generator.gd b/scripts/map_generator.gd
index 7feb4b7..4ef2aa5 100644
--- a/scripts/map_generator.gd
+++ b/scripts/map_generator.gd
@@ -1,14 +1,7 @@
extends Node2D
-@export var grid_width : int = 20
-@export var grid_height : int = 14
-@export var tile_size : int = 16
-
@onready var tile_map : TileMapLayer = $TileMapLayer
-
-var _path_straight_atlas_coords : Vector2i = Vector2i(8, 1)
-var _path_corner_atlas_coords : Vector2i = Vector2i(9, 1)
-var _path_empty_atlas_coords : Vector2i = Vector2i(0, 0)
+@onready var map_config : MapGeneratorResource = preload("res://resources/map_generator_resource.tres")
var _path : Array[Vector2i]
@@ -24,7 +17,7 @@ func _ready() -> void:
_draw_path()
func _generate_path():
- var pg : PathGenerator = PathGenerator.new(grid_width, grid_height)
+ var pg : PathGenerator = PathGenerator.new()
_path = []
while _path.size() < 35:
_path = pg.generate_path()
@@ -34,25 +27,25 @@ func _draw_path():
for i in _path:
var score : int = _get_tile_score(_path, i)
- var atlas_coords : Vector2i = _path_empty_atlas_coords
+ var atlas_coords : Vector2i = map_config.path_empty_atlas_coords
var rot : TileTransform = TileTransform.ROTATE_0
match score:
2, 8, 10:
- atlas_coords = _path_straight_atlas_coords
+ atlas_coords = map_config.path_straight_atlas_coords
rot = TileTransform.ROTATE_90
1, 4, 5:
- atlas_coords = _path_straight_atlas_coords
+ atlas_coords = map_config.path_straight_atlas_coords
3:
- atlas_coords = _path_corner_atlas_coords
+ atlas_coords = map_config.path_corner_atlas_coords
rot = TileTransform.ROTATE_270
6:
- atlas_coords = _path_corner_atlas_coords
+ atlas_coords = map_config.path_corner_atlas_coords
12:
- atlas_coords = _path_corner_atlas_coords
+ atlas_coords = map_config.path_corner_atlas_coords
rot = TileTransform.ROTATE_90
9:
- atlas_coords = _path_corner_atlas_coords
+ atlas_coords = map_config.path_corner_atlas_coords
rot = TileTransform.ROTATE_180
_display_tile(atlas_coords, rot, i)
diff --git a/scripts/map_generator_resource.gd b/scripts/map_generator_resource.gd
new file mode 100644
index 0000000..9bd8a57
--- /dev/null
+++ b/scripts/map_generator_resource.gd
@@ -0,0 +1,34 @@
+extends Resource
+class_name MapGeneratorResource
+
+@export var grid_width : int = 20
+@export var grid_height : int = 15
+@export var tile_size : int = 16
+@export var min_path_size : int = 45
+
+var path_straight_atlas_coords : Vector2i = Vector2i(8, 1)
+var path_corner_atlas_coords : Vector2i = Vector2i(9, 1)
+var path_empty_atlas_coords : Vector2i = Vector2i(0, 0)
+
+var water_middle_atlas_coords : Vector2i = Vector2i(8, 5)
+var water_shore_atlas_coords : Vector2i = Vector2i(9, 5)
+var water_bend_outer_atlas_coords : Vector2i = Vector2i(10, 5)
+var water_bend_inner_atlas_coords : Vector2i = Vector2i(11, 5)
+
+var obstruction_one_atlas_coords : Vector2i = Vector2i(18, 6) # dead trees
+var obstruction_two_atlas_coords : Vector2i = Vector2i(19, 6)
+var obstruction_three_atlas_coords : Vector2i = Vector2i(20, 6)
+
+var obstruction_four_atlas_coords : Vector2i = Vector2i(0, 1) # living trees
+var obstruction_five_atlas_coords : Vector2i = Vector2i(1, 1)
+var obstruction_six_atlas_coords : Vector2i = Vector2i(2, 1)
+var obstruction_seven_atlas_coords : Vector2i = Vector2i(3, 1)
+var obstruction_eight_atlas_coords : Vector2i = Vector2i(4, 1)
+var obstruction_nine_atlas_coords : Vector2i = Vector2i(3, 2)
+
+var obstruction_ten_atlas_coords : Vector2i = Vector2i(0, 2) # grass
+var obstruction_eleven_atlas_coords : Vector2i = Vector2i(1, 2)
+var obstruction_twelve_atlas_coords : Vector2i = Vector2i(2, 2)
+
+var obstruction_thirteen_atlas_coords : Vector2i = Vector2i(5, 2) # rocks, bushes
+var obstruction_fourteen_atlas_coords : Vector2i = Vector2i(6, 2)
diff --git a/scripts/map_generator_resource.gd.uid b/scripts/map_generator_resource.gd.uid
new file mode 100644
index 0000000..5486c71
--- /dev/null
+++ b/scripts/map_generator_resource.gd.uid
@@ -0,0 +1 @@
+uid://bsc3qt5tyv2fc
diff --git a/scripts/path_generator.gd b/scripts/path_generator.gd
index 87fedc3..cf48175 100644
--- a/scripts/path_generator.gd
+++ b/scripts/path_generator.gd
@@ -2,29 +2,24 @@ extends Object
class_name PathGenerator
-var _grid_width : int
-var _grid_height : int
-
-func _init(width:int, height:int):
- _grid_width = width
- _grid_height = height
+var map_config : MapGeneratorResource = preload("res://resources/map_generator_resource.tres")
func generate_path() -> Array[Vector2i]:
var path : Array[Vector2i]
var x : int = 0
- var y : int = randi_range(1, _grid_height-2)
+ var y : int = randi_range(1, map_config.grid_height - 3)
- while x < _grid_width:
+ while x < map_config.grid_width:
if not path.has(Vector2i(x,y)):
path.append(Vector2i(x, y))
var choice : int = randi_range(0,2)
# every even tile goes right to leave room for towers
- if choice == 0 || x % 2 == 0 || x == _grid_width - 1:
+ if choice == 0 || x % 2 == 0 || x == map_config.grid_width - 1:
x += 1
- elif choice == 1 && y < _grid_height - 2 && !path.has(Vector2i(x, y + 1)):
+ elif choice == 1 && y < map_config.grid_height - 3 && !path.has(Vector2i(x, y + 1)):
y += 1
elif choice == 2 && y > 1 && !path.has(Vector2i(x, y - 1)):
y -= 1
diff --git a/scripts/wave_spawner.gd b/scripts/wave_spawner.gd
index 3f63c71..7c54dfc 100644
--- a/scripts/wave_spawner.gd
+++ b/scripts/wave_spawner.gd
@@ -1,5 +1,6 @@
extends Node2D
+@onready var map_config = preload("res://resources/map_generator_resource.tres")
@onready var fodder_enemy = preload("res://scenes/soldier.tscn")
@onready var map = get_node("../Map")
@@ -16,7 +17,7 @@ func _ready() -> void:
# adjust to grid size
for i in map.get_enemy_path():
- curve.add_point(i * 16 + Vector2i.ONE * 8)
+ curve.add_point(i * map_config.tile_size + Vector2i.ONE * (map_config.tile_size / 2))
func _on_timer_timeout():
var path = Path2D.new()