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-rw-r--r--scenes/crawlers/soldier.gd12
1 files changed, 8 insertions, 4 deletions
diff --git a/scenes/crawlers/soldier.gd b/scenes/crawlers/soldier.gd
index 1bd7549..fe494e6 100644
--- a/scenes/crawlers/soldier.gd
+++ b/scenes/crawlers/soldier.gd
@@ -1,23 +1,27 @@
extends CharacterBody2D
-@export var speed = 50.0
-@export var max_health = 40
-var _health = max_health
+@export var worth : int = 5
+@export var damage : int = 1
+@export var speed : float = 50.0
+@export var max_health : float = 30.0
+var _health : float = max_health
func _process(delta):
get_parent().set_progress(get_parent().get_progress() + speed * delta)
if get_parent().get_progress_ratio() == 1:
+ GameData.subtract_morale(damage)
queue_free()
func deal_damage(damage):
_health -= damage
if _health <= 0:
+ GameData.add_life(worth)
queue_free()
else:
_update_color()
func _update_color():
- var ratio : float = float(_health) / max_health
+ var ratio : float = _health / max_health
var target_color = Color(1, ratio, ratio)
$Sprite2D.modulate = target_color