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path: root/scenes/crawlers/soldier.gd
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extends CharacterBody2D

@export var speed = 50.0
@export var max_health = 40
var _health = max_health

func _process(delta):
	get_parent().set_progress(get_parent().get_progress() + speed * delta)
	if get_parent().get_progress_ratio() == 1:
		queue_free()

func deal_damage(damage):
	_health -= damage
	if _health <= 0:
		queue_free()
	else:
		_update_color()

func _update_color():
	var ratio : float = float(_health) / max_health
	var target_color = Color(1, ratio, ratio)

	$Sprite2D.modulate = target_color