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-rw-r--r--scenes/defenders/warlock.gd37
1 files changed, 37 insertions, 0 deletions
diff --git a/scenes/defenders/warlock.gd b/scenes/defenders/warlock.gd
new file mode 100644
index 0000000..18803be
--- /dev/null
+++ b/scenes/defenders/warlock.gd
@@ -0,0 +1,37 @@
+extends StaticBody2D
+
+@export var projectile_damage = 5
+
+var projectile = preload("res://scenes/defenders/warlock_projectile.tscn")
+var path_name
+
+func select_target(targets):
+ var tmp = []
+ for i in targets:
+ if "Crawler" in i.name:
+ tmp.append(i)
+
+ # this is all to select the furthest target on the track
+ var curr = null
+ for i in tmp:
+ if curr == null:
+ curr = i.get_node("../")
+ else:
+ if i.get_parent().get_progress() > curr.get_progress():
+ curr = i.get_node("../")
+ path_name = null if (curr == null) else curr.get_parent().name
+
+func _on_tower_body_entered(body: Node2D):
+ if "CrawlerSoldier" in body.name:
+ select_target(get_node("Tower").get_overlapping_bodies())
+
+func _on_tower_body_exited(_body: Node2D):
+ select_target(get_node("Tower").get_overlapping_bodies())
+
+func _on_fire_rate_timeout():
+ if (path_name != null):
+ var tmp_projectile = projectile.instantiate()
+ tmp_projectile.path_name = path_name
+ tmp_projectile.projectile_damage = projectile_damage
+ get_node("ProjectileContainer").call_deferred("add_child", tmp_projectile)
+ tmp_projectile.global_position = $Aim.global_position