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Diffstat (limited to 'scenes/defenders/warlock.gd')
-rw-r--r-- | scenes/defenders/warlock.gd | 37 |
1 files changed, 37 insertions, 0 deletions
diff --git a/scenes/defenders/warlock.gd b/scenes/defenders/warlock.gd new file mode 100644 index 0000000..18803be --- /dev/null +++ b/scenes/defenders/warlock.gd @@ -0,0 +1,37 @@ +extends StaticBody2D + +@export var projectile_damage = 5 + +var projectile = preload("res://scenes/defenders/warlock_projectile.tscn") +var path_name + +func select_target(targets): + var tmp = [] + for i in targets: + if "Crawler" in i.name: + tmp.append(i) + + # this is all to select the furthest target on the track + var curr = null + for i in tmp: + if curr == null: + curr = i.get_node("../") + else: + if i.get_parent().get_progress() > curr.get_progress(): + curr = i.get_node("../") + path_name = null if (curr == null) else curr.get_parent().name + +func _on_tower_body_entered(body: Node2D): + if "CrawlerSoldier" in body.name: + select_target(get_node("Tower").get_overlapping_bodies()) + +func _on_tower_body_exited(_body: Node2D): + select_target(get_node("Tower").get_overlapping_bodies()) + +func _on_fire_rate_timeout(): + if (path_name != null): + var tmp_projectile = projectile.instantiate() + tmp_projectile.path_name = path_name + tmp_projectile.projectile_damage = projectile_damage + get_node("ProjectileContainer").call_deferred("add_child", tmp_projectile) + tmp_projectile.global_position = $Aim.global_position |