diff options
Diffstat (limited to 'scripts/cursor.gd')
-rw-r--r-- | scripts/cursor.gd | 40 |
1 files changed, 24 insertions, 16 deletions
diff --git a/scripts/cursor.gd b/scripts/cursor.gd index 68e2010..7d9b00f 100644 --- a/scripts/cursor.gd +++ b/scripts/cursor.gd @@ -1,11 +1,11 @@ extends Node2D -@onready var grid_manager = get_node("../GridManager") @onready var tilemap = get_node("../Map/TileMapLayer") +@onready var map_config = preload("res://resources/map_generator_resource.tres") -var tile_size : float -var max_x : float -var max_y : float +var occupied_tiles = {} +var max_x : int +var max_y : int var dirs = {"move_right": Vector2.RIGHT, "move_left": Vector2.LEFT, @@ -23,11 +23,10 @@ var towers : Dictionary = { } func _ready(): - tile_size = grid_manager.tile_size - max_x = 20 * tile_size - max_y = 15 * tile_size - position = position.snapped(Vector2.ONE * tile_size) - position += Vector2(max_x / 2, max_y / 2) + Vector2(1, 0) * tile_size / 2 + max_x = map_config.grid_width * map_config.tile_size + max_y = map_config.grid_height * map_config.tile_size + position = position.snapped(Vector2.ONE * map_config.tile_size) + position += Vector2.ONE * map_config.tile_size / 2 func _unhandled_input(event): for dir in dirs.keys(): @@ -46,16 +45,25 @@ func handle_tower(tower): var path = get_tree().get_root().get_node("Main/Defenders") path.add_child(tmp) tmp.global_position = position - grid_manager.occupy_tile(position) + occupy_tile(position) GameData.subtract_life(tower_cost) func handle_move(dir): - position += dir * tile_size - position.x = max(position.x, tile_size / 2) - position.y = max(position.y, tile_size / 2) - position.x = min(position.x, max_x - (tile_size / 2)) - position.y = min(position.y, max_y - tile_size - (tile_size / 2)) + position += dir * map_config.tile_size + position.x = max(position.x, map_config.tile_size / 2) + position.y = max(position.y, map_config.tile_size / 2) + position.x = min(position.x, max_x - (map_config.tile_size / 2)) + position.y = min(position.y, max_y - map_config.tile_size - (map_config.tile_size / 2)) func is_valid_placement_tile(): var tile_coords = tilemap.get_cell_atlas_coords(tilemap.local_to_map(global_position)) - return (tile_coords == (Vector2i(-1, -1))) && (!grid_manager.is_tile_occupied(position)) + return (tile_coords == (Vector2i(-1, -1))) && (!is_tile_occupied(position)) + +func is_tile_occupied(tile_position): + return occupied_tiles.has(tile_position) + +func occupy_tile(tile_position): + occupied_tiles[tile_position] = true + +func free_tile(tile_position): + occupied_tiles.erase(tile_position) |