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authorbd <bdunahu@operationnull.com>2025-05-22 21:10:02 -0400
committerbd <bdunahu@operationnull.com>2025-05-22 21:10:02 -0400
commit5af13cd2c4e87c6e273d4c8d84c06cd6a320b427 (patch)
tree0e55a3c0c823481106c8c553fee9510eaa734305 /scripts/cursor.gd
parenta95e2ead7e3ade3c13e4e9f6e68c24df4430097a (diff)
Make resource file for common map variables
Diffstat (limited to 'scripts/cursor.gd')
-rw-r--r--scripts/cursor.gd40
1 files changed, 24 insertions, 16 deletions
diff --git a/scripts/cursor.gd b/scripts/cursor.gd
index 68e2010..7d9b00f 100644
--- a/scripts/cursor.gd
+++ b/scripts/cursor.gd
@@ -1,11 +1,11 @@
extends Node2D
-@onready var grid_manager = get_node("../GridManager")
@onready var tilemap = get_node("../Map/TileMapLayer")
+@onready var map_config = preload("res://resources/map_generator_resource.tres")
-var tile_size : float
-var max_x : float
-var max_y : float
+var occupied_tiles = {}
+var max_x : int
+var max_y : int
var dirs = {"move_right": Vector2.RIGHT,
"move_left": Vector2.LEFT,
@@ -23,11 +23,10 @@ var towers : Dictionary = {
}
func _ready():
- tile_size = grid_manager.tile_size
- max_x = 20 * tile_size
- max_y = 15 * tile_size
- position = position.snapped(Vector2.ONE * tile_size)
- position += Vector2(max_x / 2, max_y / 2) + Vector2(1, 0) * tile_size / 2
+ max_x = map_config.grid_width * map_config.tile_size
+ max_y = map_config.grid_height * map_config.tile_size
+ position = position.snapped(Vector2.ONE * map_config.tile_size)
+ position += Vector2.ONE * map_config.tile_size / 2
func _unhandled_input(event):
for dir in dirs.keys():
@@ -46,16 +45,25 @@ func handle_tower(tower):
var path = get_tree().get_root().get_node("Main/Defenders")
path.add_child(tmp)
tmp.global_position = position
- grid_manager.occupy_tile(position)
+ occupy_tile(position)
GameData.subtract_life(tower_cost)
func handle_move(dir):
- position += dir * tile_size
- position.x = max(position.x, tile_size / 2)
- position.y = max(position.y, tile_size / 2)
- position.x = min(position.x, max_x - (tile_size / 2))
- position.y = min(position.y, max_y - tile_size - (tile_size / 2))
+ position += dir * map_config.tile_size
+ position.x = max(position.x, map_config.tile_size / 2)
+ position.y = max(position.y, map_config.tile_size / 2)
+ position.x = min(position.x, max_x - (map_config.tile_size / 2))
+ position.y = min(position.y, max_y - map_config.tile_size - (map_config.tile_size / 2))
func is_valid_placement_tile():
var tile_coords = tilemap.get_cell_atlas_coords(tilemap.local_to_map(global_position))
- return (tile_coords == (Vector2i(-1, -1))) && (!grid_manager.is_tile_occupied(position))
+ return (tile_coords == (Vector2i(-1, -1))) && (!is_tile_occupied(position))
+
+func is_tile_occupied(tile_position):
+ return occupied_tiles.has(tile_position)
+
+func occupy_tile(tile_position):
+ occupied_tiles[tile_position] = true
+
+func free_tile(tile_position):
+ occupied_tiles.erase(tile_position)