summaryrefslogtreecommitdiff
path: root/scripts/player.gd
diff options
context:
space:
mode:
Diffstat (limited to 'scripts/player.gd')
-rw-r--r--scripts/player.gd37
1 files changed, 31 insertions, 6 deletions
diff --git a/scripts/player.gd b/scripts/player.gd
index 45b2b61..d9ee0bd 100644
--- a/scripts/player.gd
+++ b/scripts/player.gd
@@ -1,16 +1,27 @@
extends Node2D
+var game_stats_config = preload("res://resources/game_stats_config.tres")
@onready var map_config = preload("res://resources/map_generator_resource.tres")
@onready var _tm = get_node("../Defenders")
var _max_x : int
var _max_y : int
-var dirs = {"move_right": Vector2.RIGHT,
- "move_left": Vector2.LEFT,
- "move_up": Vector2.UP,
- "move_down": Vector2.DOWN
- }
+var dirs = {
+ "move_right": Vector2.RIGHT,
+ "move_left": Vector2.LEFT,
+ "move_up": Vector2.UP,
+ "move_down": Vector2.DOWN
+}
+
+var tower_ids = {
+ "tower_action_one": 0,
+ "tower_action_two": 1,
+ "tower_action_three": 2,
+ "tower_action_four": 3,
+}
+
+signal curr_tile(tile_state)
func _ready():
_max_x = map_config.grid_width * map_config.tile_size
@@ -23,7 +34,10 @@ func _unhandled_input(event):
if event.is_action_pressed(dir):
handle_move(dirs[dir])
return
- _tm.handle_tower_key(event, position)
+ for id in tower_ids.keys():
+ if event.is_action_pressed(id):
+ _tm.handle_tower_key(tower_ids[id], global_position)
+ emit_signal("curr_tile", _get_tile_state())
func handle_move(dir):
position += dir * map_config.tile_size
@@ -31,3 +45,14 @@ func handle_move(dir):
position.y = max(position.y, map_config.tile_size / 2)
position.x = min(position.x, _max_x - (map_config.tile_size / 2))
position.y = min(position.y, _max_y - (map_config.tile_size / 2))
+
+# this method of getting uniform menu for the panel
+# was specifically designed that way in game stats config
+# it may be inefficient and is somewhat messy
+func _get_tile_state():
+ var tile_info = null
+ if _tm.is_tile_occupied(position):
+ tile_info = _tm.get_upgrades_at(position)
+ elif _tm.is_valid_placement_tile(position):
+ tile_info = game_stats_config.defenders
+ return tile_info