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-rw-r--r--scripts/wyvern.gd21
1 files changed, 6 insertions, 15 deletions
diff --git a/scripts/wyvern.gd b/scripts/wyvern.gd
index d0bf91e..1e1e2ff 100644
--- a/scripts/wyvern.gd
+++ b/scripts/wyvern.gd
@@ -1,23 +1,14 @@
extends "res://scripts/base_defender.gd"
-var game_stats_config = preload("res://resources/game_stats_config.tres")
var projectile: PackedScene = preload("res://scenes/wyvern_projectile.tscn")
var damage_tick_rate: float
var range_collision : CollisionShape2D
var firing : bool = false
func _ready():
- damage = game_stats_config.defenders["wyvern"]["damage"]
- fire_rate = game_stats_config.defenders["wyvern"]["fire_rate"]
- damage_tick_rate = game_stats_config.defenders["wyvern"]["damage_tick_rate"]
- defender_range = game_stats_config.defenders["wyvern"]["range"]
- idle_atlas_coords = game_stats_config.defenders["wyvern"]["sprite_idle"]
- attack_atlas_coords = game_stats_config.defenders["wyvern"]["sprite_attacking"]
-
- range_collision = $Tower/CollisionShape2D
- range_collision.shape.radius = defender_range
-
- super()
+ set_tower_stats("wyvern")
+ reset_tower_range()
+ reset_tower_sprite()
func _process(_delta):
select_target()
@@ -33,14 +24,14 @@ func _on_tower_body_entered(_body: Node2D) -> void:
var old_target : CharacterBody2D = target
select_target()
if old_target == null && old_target != target:
- $FireTimer.start(fire_rate)
+ $FireTimer.start(tower_data["fire_rate"])
func _on_fire_timer_timeout():
if (target != null):
var tmp_projectile = projectile.instantiate()
tmp_projectile.target = target
- tmp_projectile.projectile_damage = damage
- tmp_projectile.damage_tick_rate = 0.25
+ tmp_projectile.projectile_damage = tower_data["damage"]
+ tmp_projectile.damage_tick_rate = tower_data["damage_tick_rate"]
add_child(tmp_projectile)
tmp_projectile.global_position = $Aim.global_position
firing = true