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A tower defense game written in gdscript
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2025-05-29
Dim already purchased upgrades rather than remove, deep copy
bd
2025-05-29
More advanced wave spawning, player controls advancing of waves
bd
2025-05-25
Lots of Wyvern balance/effect changes, skittles upgrade
bd
2025-05-25
Add more chaos to warlock bolts, fix crash with oob upgrades
bd
2025-05-25
Add noise when losing morale, game over background
bd
2025-05-25
Add game over screen, back to title, tower affordability indicators
bd
2025-05-24
Add a title screen and music
bd
2025-05-24
Add UI panel which displays actions/upgrades
bd
2025-05-24
Use panel sprite from game_stats_config
bd
2025-05-23
Refactor tower sprites + animation scripts
bd
2025-05-23
Add gnome enemy, re-sprite wyvern
bd
2025-05-23
Very basic wave spawning, new soldier crawler
bd
2025-05-23
Move basic tower/enemy stats to separate resource
bd
2025-05-23
Partial lake generation
bd
2025-05-22
Use a noise texture to randomly generate obstacles onto map
bd
2025-05-22
Make resource file for common map variables
bd
2025-05-22
Experiment with path generation
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