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A tower defense game written in gdscript
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2025-05-29
Dim already purchased upgrades rather than remove, deep copy
bd
2025-05-29
More advanced wave spawning, player controls advancing of waves
bd
2025-05-28
Remove fire on enemy when enter tower vision, (fire rate consistent)
bd
2025-05-25
Lots of Wyvern balance/effect changes, skittles upgrade
bd
2025-05-25
Add more chaos to warlock bolts, fix crash with oob upgrades
bd
2025-05-25
Fix bug where different warlocks would share the same circular range
bd
2025-05-25
Add noise when losing morale, game over background
bd
2025-05-25
Add game over screen, back to title, tower affordability indicators
bd
2025-05-24
Add a title screen and music
bd
2025-05-24
Add UI panel which displays actions/upgrades
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2025-05-24
Add logic to perform basic stat upgrades
bd
2025-05-24
Separate cursor and tower placement logic
bd
2025-05-24
Use panel sprite from game_stats_config
bd
2025-05-23
Using previous, allow worth to be calculated per-enemy when spawning
bd
2025-05-23
Refactor crawlers to define sprites in game_stats_config
bd
2025-05-23
Refactor tower sprites + animation scripts
bd
2025-05-23
Add gnome enemy, re-sprite wyvern
bd
2025-05-23
Very basic wave spawning, new soldier crawler
bd
2025-05-23
Move enemy logic to base_crawler, add crawler flip animation
bd
2025-05-23
Move basic tower/enemy stats to separate resource
bd
2025-05-23
Partial lake generation
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2025-05-22
Use a noise texture to randomly generate obstacles onto map
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2025-05-22
Move path draw function to path_generator
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2025-05-22
Make resource file for common map variables
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2025-05-22
Make WaveSpawner, Cursor, use generated paths
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2025-05-22
Use TileMapLayer in MapGenerator to display path
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2025-05-22
Experiment with path generation
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2025-05-22
Reorganized files into scenes and scripts
bd