Age | Commit message (Collapse) | Author | |
---|---|---|---|
2025-05-23 | Using previous, allow worth to be calculated per-enemy when spawning | bd | |
2025-05-23 | Refactor crawlers to define sprites in game_stats_config | bd | |
2025-05-23 | Refactor tower sprites + animation scripts | bd | |
2025-05-23 | Add gnome enemy, re-sprite wyvern | bd | |
2025-05-23 | Very basic wave spawning, new soldier crawler | bd | |
2025-05-23 | Move enemy logic to base_crawler, add crawler flip animation | bd | |
2025-05-23 | Move basic tower/enemy stats to separate resource | bd | |
2025-05-23 | Partial lake generation | bd | |
2025-05-22 | Use a noise texture to randomly generate obstacles onto map | bd | |
2025-05-22 | Move path draw function to path_generator | bd | |
2025-05-22 | Make resource file for common map variables | bd | |
2025-05-22 | Make WaveSpawner, Cursor, use generated paths | bd | |
2025-05-22 | Use TileMapLayer in MapGenerator to display path | bd | |
2025-05-22 | Experiment with path generation | bd | |
2025-05-22 | Reorganized files into scenes and scripts | bd | |