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extends Label
func _ready():
GameData.connect("morale_changed", Callable(self, "_on_morale_changed"))
update_label(GameData.get_morale())
func _on_life_changed(new_morale: int) -> void:
update_label(new_morale)
func update_label(new_morale: int) -> void:
text = "Morale:" + str(new_morale)
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