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extends Sprite2D
@onready var tile_map = preload("res://assets/tilemap.png")
var idle : Rect2
var attack : Rect2
var is_idle : bool = true
func _ready():
update_texture()
func update_texture():
var atlas_texture = AtlasTexture.new()
atlas_texture.atlas = tile_map
atlas_texture.region = idle if is_idle else attack
texture = atlas_texture
func attack_state():
is_idle = false
update_texture()
func idle_state():
is_idle = true
update_texture()
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