blob: 14d6249ca02a84c77f01aa5d0e930f3035cc0f6d (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
|
extends StaticBody2D
@onready var sprite_node = $Sprite2D
var defender_range: float
var damage: int
var curr : PathFollow2D
func _on_tower_body_entered(_body: Node2D):
select_target(get_node("Tower").get_overlapping_bodies())
handle_animation()
func _on_tower_body_exited(_body: Node2D):
select_target(get_node("Tower").get_overlapping_bodies())
handle_animation()
func handle_animation():
if (curr == null):
sprite_node.idle_state()
else:
sprite_node.attack_state()
func select_target(targets):
var tmp = []
for i in targets:
if "Crawler" in i.name:
tmp.append(i)
# this is all to select the furthest target on the track
curr = null
for i in tmp:
if curr == null:
curr = i.get_node("../")
else:
if i.get_parent().get_progress() > curr.get_progress():
curr = i.get_node("../")
|