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extends CharacterBody2D
@onready var sprite_node = $Sprite2D
var damage : int
var speed : float
var max_health : float
var worth : int
var _health : float
var _timer : Timer
func _ready() -> void:
_health = max_health
_timer = Timer.new()
_timer.wait_time = speed / 60
_timer.autostart = true
_timer.connect("timeout", Callable(self, "_on_animate_timeout"))
add_child(_timer)
func _process(delta):
get_parent().set_progress(get_parent().get_progress() + speed * delta)
if get_parent().get_progress_ratio() == 1:
GameData.subtract_morale(damage)
queue_free()
func deal_damage(tower_damage):
_health -= tower_damage
if _health <= 0:
GameData.add_life(worth)
queue_free()
else:
_update_color()
func _update_color():
var ratio : float = _health / max_health
var target_color = Color(1, ratio, ratio)
sprite_node.modulate = target_color
func _on_animate_timeout():
sprite_node.scale.x = -sprite_node.scale.x
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