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extends Resource
class_name GameStatsConfig
# game stats
@export var starting_life : int = 20
@export var starting_morale : int = 10
# waves
@export var max_wave : int = 3
@export var wave_time : float = 30.0
@export var wave_targets = [
15, 40, 120
]
# defenders
enum defenders_index {WARLOCK, WYVERN, WEREWOLF, WELLSPRING}
@export var defenders : Array[Dictionary] = [
{
"desc": "Warlock",
"damage" : 4.0,
"fire_rate" : 1.2,
"range": 75.0,
"sprite_panel": Vector2i(32, 4),
"sprite_attacking": Vector2i(28, 1),
"sprite_idle": Vector2i(29, 1),
"cost": 10,
"projectile_speed" : 100,
"upgrades": [
{
"desc": "Phoenix (DMG)",
"sprite_panel": Vector2i(32, 5),
"cost": 12,
"effects": {
"damage": 9.0,
},
},
{
"desc": "Sparrow (DUP)",
"sprite_panel": Vector2i(35, 5),
"cost": 7,
"effects": {
"fire_rate": 1.7
}
},
{
"desc": "Falcon (RNGE)",
"sprite_panel": Vector2i(34, 4),
"cost": 20,
"effects": {
"projectile_speed": 200.0,
"range": 275.0,
"sprite_attacking": Vector2i(31, 2),
"sprite_idle": Vector2i(31, 1),
}
},
],
},
{
"desc": "Wyvern",
"damage" : 1.0,
"fire_rate" : 1.0,
"range": 35.0,
"sprite_panel": Vector2i(28, 11),
"sprite_attacking": Vector2i(25, 10),
"sprite_idle": Vector2i(24, 10),
"cost": 15,
"damage_tick_rate": 0.25,
# TODO
"upgrades": [],
},
# TODO
{
"desc": "Werewolf",
"damage": 1.0,
"fire_rate": 1.0,
"range": 1.0,
"sprite_panel": Vector2i(26, 11),
"sprite_attacking": Vector2i(26, 11),
"sprite_idle": Vector2i(26, 11),
"cost": 1,
"upgrades": [],
},
{
"desc": "Wellspring",
"damage": 1.0,
"fire_rate": 1.0,
"range": 1.0,
"sprite_panel": Vector2i(38, 11),
"sprite_attacking": Vector2i(38, 11),
"sprite_idle": Vector2i(38, 11),
"cost": 1,
"upgrades": [],
}
]
# crawlers
@export var crawlers : Dictionary[String, Dictionary] = {
"fodder": {
"damage" : 1.0,
"speed" : 40.0,
"health": 10.0,
"worth": 2.0,
"sprite": Vector2i(25, 4),
},
"soldier": {
"damage" : 1.0,
"speed" : 30.0,
"health": 35.0,
"worth": 5.0,
"sprite": Vector2i(28, 0),
},
"gnome": {
"damage": 1.0,
"speed" : 90.0,
"health": 8.0,
"worth": 3.0,
"sprite": Vector2i(26, 9),
},
}
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